Collaboration Design Practice || Task 1

22.09.2025 - 24.10.2025 || Week 01 - Week 05
Hanson Pea Wei Hao || 0359463
Collaboration Design Practice || Bachelor of Design (Honours) in Creative Media || Taylor's University
Task 1: Proposal

Lists






Instructions


Progress:

We are getting brief about what we're gonna do in the future week, in which we need to group up in a group of 5 to redesign a tabletop game from our client. This group project aims for us to collaborate in multi-disciplinary groups to write creative briefs, create designs that fit the user experience of the project outcome and produce the prototypes or mock-ups for user-testing that suits the table-top game.


We need to choose on of our client which is:

  • The Gluconomy

  • Sugar High


The Gluconomy:

  1. Is some kind of monopoly game, but more interesting mode, and the game will done when done collecting 18 atp (Currency in the game)


Sugar High:

  1. It is a strategic card game which wins by collecting enough points and starving everyone(eliminating them) and being the last man standing.

Progress:

After our initial discussion, we immediately focus on analyzing the game's mechanics and developing a strategy for attracting our target user. This planning session included selecting a suitable color palette based on our audience.


Fig 1.1, original Boardgame items

Fig 1.2, Instruction and summary

Furthermore, since we only had a single sample set and couldn't run internal tests, we made valuable observations by watching another group play, which provided us with fresh ideas before proceeding.


Fig 1.3, other group playing game


After that, we also formally assign specific group tasks to streamline future work.


Fig 1.4, Leader assign work task

Week 02:


Since we did not have a physical class this week, all our discussions and work were conducted online. We successfully initiated our design progress by starting the creation of the moodboard and the foundational work for the color palette. However, we have not yet finalized our color palette because we are still determining who will be our target user, and we plan to decide it after the feedback from Mr Shamsul.

Fig 2.1, Moodboard

Fig 2.2, Colour palette choice

After that, Yong developed the core logo design which is our main logo, and Felicia make some initial card ability designs for shield and booster.

Fig 2.3, Creation of skill card and logo


At the end of the week, we added some logo and font reference and some meme reference to make our game more interesting and playful.

Fig 2.3, Font Reference and meme reference

Week 03:

The team is currently concluding the preliminary design phase. This work includes arranging our collaborative Miro board, Yong's development of the core logo design, and Felicia's initial card ability designs. All of these elements have now been submitted to Mr. Shamsul for feedback. Strategically, we plan to hold off on implementing any further changes until next Wednesday, as we've finally established contact with the client and will use the intervening time to gather more specific and detailed information required for the next design iteration.

Fig 3.1, First draft fo everythings

Week 04:

After the Interview and explanation from the client which is the group who are making The Gluconomy, we list out the main stuff we're gonna work on now and more clearly to decide our Target Audience.

Fig 4.1, Note after interview with the clients

After that, we had a clear point on how to make our reference, moodboard , art direction and some of the ideas we were going to work on. After that I remake everythings and a lots of research about the theme we decided to choose.

Reference from Digital game and Physical game

\
Fig 4.2, Reference from digital and physical game

Art Direction

Fig 4.3, New Colour palette & Typography choose


Fig 4.3, Special Idea

Fig 4.3, Wireframe

After everything's been set up, we find out we forget the empathy map, so we work on it first. After consulting with Mr. Shamsul and due to our limited time, he suggested using Qualitative User Interviews which intentionally chose qualitative, in-depth interviews as our starting point to gather rich, foundational data before hypothesizing about our user profiles.

Fig 4.4, Interview question

Full interview folder 

Full interview Documentation

Fig 4.5 Empathy Map

Week 05:

This week, we did our documentation and put everything into our Presentation Slide and got ready for the presentation.

Presentation Slide:

Empathy Map Presentation Slide


Feedbacks

Week 01: No feedback


Week 02: No class


Week 03:

Colour palette:
  • Green will be a good colour for financial theme
  • Make some research on financial game, or website to find the colour palette( for example monopoly)
Reference:
  • Is a good start for the board game design and research
Logo and design:
  • For the design, maybe too early for design,Logo hope got more option(create more logo)
Summary: Didn’t see a clear theme, needed to find our own theme. Taking direction from memes is not a good direction. Maybe find another theme. For next week, I want to see the game structure and the asset structure.

Week 04:

Game Board:
  • For the game board, the idea is good, it doesn’t need to be a full board but at least can cover everything in it.
Target Audience:
  • Yes, it makes more sense right now, because if the full target audience is science students sounds weird.
The other part doesn’t have any problem, keep working on it.


Reflections

In this project, my main responsibilities were documentation, contributing to the moodboard, and assisting with the Canva presentation slides. I focused on compiling and organizing our project process clearly, ensuring every stage which from early ideation to user research and final concept which was well-documented and visually consistent.

For the moodboard, I helped gather and arrange visual references that represented the game’s tone, aesthetic, and thematic direction. I explored elements such as color palettes, textures, illustration styles, and packaging inspirations to align the team’s creative vision. This process helped establish a cohesive visual identity for the Gluconomy redesign, linking the food theme with the economic learning concept.

Additionally, I worked on designing and structuring the Canva slides, ensuring that the presentation looked clean, consistent, and easy to follow. I focused on balancing visuals and text, applying the same style and hierarchy across all slides to match the professional layout style similar to the CDP Collacto reference.

Through this experience, I improved my skills in visual communication, layout design, and collaborative coordination. It also taught me how to organize information effectively and maintain a unified design direction across documentation, moodboards, and presentation materials.
                                                                                                                                                                                                                                                                                       Back To Lists

Comments

Popular posts from this blog

Game Development || Task 1&2 : Game Design Document & Art Asset Development

Information Design | Exercise

Major Project 1