Art Direction || Project 2 & Art Guide with Output
25.11.2025 - 30.12.2025 || Week 10 - Week 14
Hanson Pea Wei Hao || 0359463
Art Direction || Bachelor of Design (Honours) in Creative Media || Taylor's University
Project 02 & Art Guide with Output
Hanson Pea Wei Hao || 0359463
Art Direction || Bachelor of Design (Honours) in Creative Media || Taylor's University
Project 02 & Art Guide with Output
Lists
1. Instructions
2. Feedbacks
3. Reflections
Instructions
Project 02 : Full progression
...My primary responsibility was the planning for bad ending, and planning of UI design and animation. I wanted to ensure the interface was polished and the interactive elements felt fluid. However, as we neared the final stages, I had to step far beyond my original scope. One of my biggest hurdles was managing my time across multiple modules, but the most unexpected challenge was maintaining the integrity of our work when a group member made unilateral, "silly" changes.
I encountered a significant setback when a teammate added shading that unfortunately regressed our "final" look back into a "draft" quality. Furthermore, he also altered the story flow I had worked so hard to establish and to protect the quality of the project, I took it upon myself to Restore the Narrative and Visual Remediation. I had to redo the coloring and correct the shading across several scenes to meet the standard I envisioned. other than that I need to reintegrated the story segments that had been deleted to ensure the flow remained impactful.
Despite these frustrations, I am very satisfied with the creative foundation I built. I successfully developed the two path structure that leads to a single, impactful conclusion which is a logic puzzle that was difficult to balance but rewarding to complete. I also pushed myself through the the comic and complex perspective drawings. While these were technically exhausting, they provided excellent practice and significantly improved my skills.
While the extra workload caused by team misalignment was a struggle, it reinforced my commitment to the project. I am incredibly proud of the final interactive comic. It isn’t just a project anymore, it’s a quite good quality piece of work that I am genuinely happy to have shaped from the early bad ending designs, and interactive UI to the final comic.
While the extra workload caused by team misalignment was a struggle, it reinforced my commitment to the project. I am incredibly proud of the final interactive comic. It isn’t just a project anymore, it’s a quite good quality piece of work that I am genuinely happy to have shaped from the early bad ending designs, and interactive UI to the final comic.
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