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Collaboration Design Practice || Task 3 : Project Ideation Prototype

27.10.2025 - 28.11.2025 || Week 06 - Week 12 Hanson Pea Wei Hao || 0359463 Collaboration Design Practice || Bachelor of Design (Honours) in Creative Media || Taylor's University Task 3: Project Ideation Prototype Lists 1. Instructions 2. Feedbacks 3. Reflections Instructions Progress: Final Progress here... Back To Lists Feedbacks Back To Lists Reflections After an extended period of experimentation and redesign, the final visual outcome of Gluconomy reflects a thoughtful balance between creativity and practicality. Although there are aspects that could be further refined, the designs produced within the limited timeframe successfully communicate the intended candy and economy themes in a clear and engaging way. My main responsibilities in this project focused on the visual direction of the game. I contributed to the art direction, logo design, power card drafts and partial final designs, as well as the creation of icons for the board layout. Throughout the process, my goal was t...

Collaboration Design Practice || Task 2: Proposal

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27.10.2025 - 28.11.2025 || Week 06 - Week 10 Hanson Pea Wei Hao || 0359463 Collaboration Design Practice || Bachelor of Design (Honours) in Creative Media || Taylor's University Task 2: Proposal Lists 1. Instructions 2. Feedbacks 3. Reflections Instructions Progress: After We having all we need, we start working on ideation. For me, I start working on those draft for logo design by using element I can think about Gluconomy which is combination of "Glucose" and "Economy". Fig 1.1, draft of logo design After getting feedback from Mr Shamsul, I find out my logo design is a bit complicated. Sir suggest me can referencewith big company like nickelodeon, monopoly or nintendo. Which having a simple design but get to memories by other users. So I try again with more simply and remove a lots of extra element to make my logo more simpe and memorable. Fig 1.2, draft of logo design 2.0 After getting feedback from Mr Shamsul, whcih telling me my design is too plain, and not...

Art Direction || Project 1: Proposal

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30.10.2025 - 18.11.2025 || Week 02 - Week 09 Hanson Pea Wei Hao || 0359463 Art Direction || Bachelor of Design (Honours) in Creative Media || Taylor's University Project 01: Proposal Lists 1. Instructions 2. Feedbacks 3. Reflections Instructions   Project 01 : Proposal The foundational goal for Project 1 was to craft an art direction concept that addresses a relevant, real-world community challenge, specifically one that connects with the United Nation Sustainable Development Goals (SDGs). This is not a standalone exercise, but rather the starting point for a cumulative project that will evolve until the final submission, allowing for different outputs such as a social campaign or a specialized game concept. Fig 1.1, Choose the name for the game name Following initial concept development, we engaged in several rounds of discussion to refine and adjust the narrative to precisely fit our target demographic of children and teenagers. This process was crucial for ensuring the conte...

Art Direction || Exercise

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30.09.2025 - 28.10.2025 || Week 01 - Week 06 Hanson Pea Wei Hao || 0359463 Art Direction || Bachelor of Design (Honours) in Creative Media || Taylor's University Exercise Lists 1. Instructions 2. Feedbacks 3. Reflections Instructions   Exercise 1: Analyzing Art Direction Pratices in Creative Company For this exercise e ach group need to selects one creative company whose art department aligns with your programme specialisation areas (Graphic Design, UI/UX, Digital Animation, Entertainment Design, Immersive Design). The group will research and present a cohesive company profile addressing four sections. Each member takes one section and becomes the subject-matter lead for that part.    For our group we trying to apply interview with bandai namco at the first and then we waiting for few week to reply us. but unfortunately they reject us.  Fig 1.1, Reject by bandai namco After that, we did try out other comapny but they reject us also due to their time and job like ...

Collaboration Design Practice || Task 1 : Empathy Map and Problem Statement

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22.09.2025 - 24.10.2025 || Week 01 - Week 05 Hanson Pea Wei Hao || 0359463 Collaboration Design Practice || Bachelor of Design (Honours) in Creative Media || Taylor's University Task 1:  Empathy Map and Problem Statement Lists 1. Instructions 2. Feedbacks 3. Reflections Instructions Progress: We are getting brief about what we're gonna do in the future week, in which we need to group up in a group of 5 to redesign a tabletop game from our client. This group project aims for us to collaborate in multi-disciplinary groups to write creative briefs, create designs that fit the user experience of the project outcome and produce the prototypes or mock-ups for user-testing that suits the table-top game. We need to choose on of our client which is: The Gluconomy Sugar High The Gluconomy: Is some kind of monopoly game, but more interesting mode, and the game will done when done collecting 18 atp (Currency in the game) Sugar High: It is a strategic card game which wins by collecting eno...